Fallout 4 Robot Repair Kit Item Id



Oct 19, 2016

  1. Fallout 4 Item IDs.
  2. Baseid xx004f12 The robot repair kit is a consumable item in the Fallout 4 add-on Automatron.
  3. Consumables are items that are used up upon having their effects applied. They can be found in the Equipment section and can give various effects when used. Some heal, some apply stat bonuses for limited time, and others offer unique effects such as opening locks or permanently boosting your stats. Medicines can commonly be found in medical supplies and cabinets found everywhere.
  4. PSA: Robot repair kits are craftable. Made at the chem station requires no skills and is made with. Perfect for Survival mode. The Fallout 4 Subreddit. Talk about quests, gameplay mechanics, perks, story, characters, and more. About careers press advertise blog.
Kit

Apple shooter unblocked. Metal gear solid 4 iso torrent. Fallout 4 - Console - Survival - Robot Repair Kit Issue Hi people, I'm having an issue getting the robot repair kit to work its business on my Robot that I built (not Ada). We were on a mission and she died, I received a message saying that my robot had gone back to the base at which she was created, cool.

Console commands to unlock Automatron and Nuka-World robot parts.
Here's a string of console commands to unlock the various parts to build robots. Both Automatron and Nuka-World parts are listed. It should not cause any problems with your game, but no guarantees.

Easiest Way to Unlock them All

Robot
Easiest way to unlock them all are trough a bat file.Item
  • Make a .txt file in the Fallout 4 main folder (where the .exe is, NOT the data folder where mods are) and name it something you can remember (example robot.txt).
  • Copy all the lines you want to unlock into the text file.
  • When in game open console and type bat followed by what you called teh text file, for example 'bat robot'.

Fallout 4: Automatron Parts


  • set co_DLC01Bot_Arm_Assaultron_Global to 1
  • set co_DLC01Bot_Arm_Protectron_Global to 1
  • set co_DLC01Bot_Arm_RoboBrain_Global to 1
  • set co_DLC01Bot_Arm_Sentry_Global to 1
  • set co_DLC01Bot_Hand_LightningGun_Global to 1
  • set co_DLC01Bot_Head_Assaultron_Global to 1
  • set co_DLC01Bot_Head_Protectron_Global to 1
  • set co_DLC01Bot_Head_RoboBrain_Global to 1
  • set co_DLC01Bot_Head_Sentry_Global to 1
  • set co_DLC01Bot_Legs_Assaultron_Global to 1
  • set co_DLC01Bot_Legs_Protectron_Global to 1
  • set co_DLC01Bot_Legs_RoboBrain_Global to 1
  • set co_DLC01Bot_Legs_Sentry_Global to 1
  • set co_DLC01Bot_Torso_Assaultron_Armor_Construction_Global to 1
  • set co_DLC01Bot_Torso_Assaultron_Armor_Wasteland_Global to 1
  • set co_DLC01Bot_Torso_Assaultron_Global to 1
  • set co_DLC01Bot_Torso_MrHandy_Armor_Construction_Global to 1
  • set co_DLC01Bot_Torso_MrHandy_Armor_Wasteland_Global to 1
  • set co_DLC01Bot_Torso_Protectron_Armor_Construction_Global to 1
  • set co_DLC01Bot_Torso_Protectron_Armor_Wasteland_Global to 1
  • set co_DLC01Bot_Torso_Protectron_Global to 1
  • set co_DLC01Bot_Torso_Robobrain_Armor_Construction_Global to 1
  • set co_DLC01Bot_Torso_Robobrain_Armor_Wasteland_Global to 1
  • set co_DLC01Bot_Torso_RoboBrain_Global to 1
  • set co_DLC01Bot_Torso_Sentry_Armor_Construction_Global to 1
  • set co_DLC01Bot_Torso_Sentry_Armor_Wasteland_Global to 1
  • set co_DLC01Bot_Torso_Sentry_Global to 1

Fallout 4: Nuka-World Parts


  • set co_DLC04Bot_Hand_Sentry_Autolaser_Global to 1
  • set co_DLC04Bot_Torso_Nukatron_Global to 1
  • set co_DLC04Bot_Torso_Nira_Global to 1
  • set co_DLC04Bot_Torso_MisterHandy_Armor_Global to 1
  • set co_DLC04Bot_Legs_Sentrybot_Global to 1
  • set co_DLC04Bot_Hand_Protectron_Weap_Lasergun01_Global to 1
  • set co_DLC04Bot_Hand_MrGutsy_Weap_Laser_Global to 1

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